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TL;DR
On skool.com, killing a live stream means hitting the End Live button in the streamer's toolbar. The stream stops immediately for everyone watching, the recording saves to the original post automatically, and the live indicator drops off the community feed within a few seconds. There's no confirmation modal — the click is final. Members who joined the live see a "Stream ended" message and the chat closes. The recording stays accessible in the post unless you manually delete it. The real work starts after you kill the stream: thanking attendees, following up with the people who promised to do something, and pinging the no-shows so the live wasn't a one-shot. Skool.com doesn't help with that follow-up; you do it manually or with an extension.

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How to kill a skool live stream
Inside the live UI on skool.com, the bottom toolbar shows a red End Live button. Click it. The stream cuts within 1-2 seconds for all viewers. There's no "are you sure" prompt — skool.com assumes you mean it. If you accidentally clicked, you can start a new live, but the previous stream is closed and its replay is locked to the original post.
If the live freezes mid-stream and the End button doesn't respond, refreshing the page usually drops you out of host mode and ends the stream from the server side within 30-60 seconds. Worst case: close the tab. Skool.com will detect the host disconnect and end the stream automatically. The recording up to the disconnect point typically still saves.
What happens immediately after you end
The live post in your community feed updates from "LIVE NOW" to "Recorded — [duration]". Anyone scrolling the feed sees the replay thumbnail and can play it back. The chat from the live becomes a static comment thread on the post. Reactions and comments members left during the stream stay visible.
Members who joined the stream are not tagged in the post. Skool.com doesn't keep a public attendee list — only the host can see, in the live's internal stats panel, how many people showed up at peak. There's no export of attendee identities. If you want to know who actually came, you have to read the chat replay and note the names that posted, or use a third-party tool to scrape the participant list while the stream was live.
The recording handoff
The replay sits inside the original live post. Members can scrub through it like any video. Quality matches what you streamed — if your upload was 720p, the replay is 720p. There's no transcoding for higher resolutions after the fact.
If you want the recording elsewhere (YouTube, your course inside the same skool community, a Notion doc), skool.com doesn't give you a direct download. You'd need to screen-record the replay or use a browser extension that captures HLS streams. For long lives — 60+ minutes — that's painful. The cleanest workaround most owners use: schedule the live in software that records locally (StreamYard, Riverside, OBS) and then post the file natively. You lose the live-on-skool feel but gain a clean MP4.
Following up with attendees and no-shows
The live ends, the dopamine drops, and most owners move on. The 24 hours after the stream is the highest-leverage window in the community: attendees are warm, no-shows feel mild FOMO. Skool.com doesn't automate any of this.
What works: a pinned post in the community feed thanking attendees with a link to the replay; a DM to anyone who commented during the live with a personal callback; a "missed it?" DM to members who RSVPed but didn't show. Tools4skool's Auto DM Sequences can fire that no-show DM automatically when triggered by a tag or a calendar RSVP, including a link back to the replay. Comment Miner picks up the people who asked questions during the live so you can follow up specifically on what they wanted answered. Without that follow-up loop, the live is a sugar high — high engagement during, zero retention impact after.
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