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Pricing · 5 min read

The truth about the skool hobby plan

If you are searching for a skool hobby tier, you are probably comparing skool to platforms like Circle, Mighty Networks, or Patreon — those have ladder pricing. Skool deliberately does not. Here is the real picture.

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Why skool does not have a hobby tier

Most creator platforms have a tier ladder. Circle has Basic, Professional, and Business plans. Mighty Networks has Community, Business, and Path-to-Pro. Kajabi has Basic, Growth, and Pro. The pattern is the same: pay less for fewer members and fewer features, pay more as you scale.

Skool went the other way. There is one plan, $99/month, and it has every feature. The decision was a deliberate product choice by the founders — they wanted owners to never feel the platform getting in the way of growth and they wanted pricing to be the single least confusing thing about the product.

A few practical implications:

  • You cannot pay $19/month to start small. The price is $99 from day one.
  • You cannot get blocked from a feature by being on the wrong tier. The classroom, calendar, gamification, mobile apps, custom domains, and API access ship at the same price.
  • You cannot exceed a member cap. The 50-member cap that smaller platforms put on their hobby tiers does not exist on skool.

If you came in expecting a $19 hobby plan, the bad news is it does not exist. The good news is the platform has no upgrade upsell screen and no surprise pricing wall once your community grows.

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See the pricing inside Skool itself.

14-day free trial — no card required. Most community owners decide whether Skool fits within the first week.

Start Skool free trial →

What you actually get for the $99

Skool's single plan ships:

  • Unlimited members. No cap, no per-member surcharge.
  • Unlimited admins and moderators. Add your whole team free.
  • Full classroom. Modules, lessons, video embeds, drip schedules, completion tracking.
  • Community feed. Posts, comments, likes, categories, pinning, leaderboard.
  • Calendar. Events, RSVPs, recurring schedules, time-zone handling.
  • Gamification. Points, levels, badges, unlockable content tied to level.
  • Mobile apps. Native iOS and Android apps for members and admins.
  • Custom domain + free SSL. Run on your own domain instead of skool.com/yourname.
  • Stripe payments. Charge for membership, accept signups directly, native trial-to-paid flow.
  • Affiliate program. 40% recurring on referrals you make.

What is not included:

  • Heavy email automation. Skool's broadcast email is functional, not Klaviyo-grade.
  • Deep DM automation. There is no native auto-welcome DM, no churn-saver flow, no tag-based DM sequences. This is the gap external tools like tools4skool fill.
  • Native CRM with pipeline view. Skool tracks members but does not give you a sales-funnel kanban.
  • White-label options. The skool brand is on the experience.
Skool (only plan)
$99/mo
  • Unlimited members
  • Full classroom
  • Calendar
  • Gamification
  • Mobile apps
  • Custom domain
Skool annual
~$948/yr
  • ~2 months free
  • Same features
  • Same Stripe pass-through
Discord (alt)
$0
  • No classroom
  • No native paid memberships
  • Best for chat-only
Circle Basic (alt)
~$39/mo
  • Member caps
  • Limited classroom
  • Per-tier feature gates

Real cheaper alternatives if $99 is too much

If $99/month is genuinely above your budget, the honest options for a hobby community are:

  • Discord. Free at the platform level. Roles, channels, voice rooms, threads. The trade-off is no built-in classroom, no calendar with RSVPs, no native paid-membership engine (you bolt on Whop or similar for that, which adds 5%+).
  • Free Circle plan. Circle has a limited free trial and a paid base plan around $39/month for very small communities — often half the price of skool but with member caps and feature limits.
  • Mighty Networks Community plan. Around $33/month. Lower price point but you pay a percentage on top of any paid subscriptions.
  • A free WhatsApp / Telegram group. $0 platform cost. Zero structure, but for an actual hobby — say, a 30-person book club — totally adequate.

Where skool wins, even at $99: the classroom + community + gamification combination in one product. If you are running anything closer to a paid community than a chat room, the cost-per-feature math turns in skool's favor fast.

Using the 14-day trial like a hobby plan

Skool's 14-day free trial does not require a credit card up front. That makes it a legitimate option if you want to test-run a community for two weeks at zero cost.

What you can do during the trial:

  • Build the entire community structure.
  • Invite unlimited members.
  • Connect Stripe and start charging.
  • Use the mobile app the same way paid users do.

When the trial ends, the community goes into a frozen state until you add a card. There is a brief grace period for existing members, but new signups are blocked and you cannot post.

The trial is not a permanent hobby plan. It is a 14-day window. People who try to game it by creating a new community every two weeks usually find that skool's signup detection catches that quickly. If $99/month genuinely does not work, use the alternatives above, not trial-hopping.

Is skool worth $99 for a hobby project?

Honest framing: $99/month is $1,188/year. For a hobby with no monetization, that is a real number to think about.

Yes, it is worth it if:

  • The community is the front door for a paid offer somewhere downstream (coaching, course, services).
  • You are building it as a future paid community and want to migrate members from free to paid on the same platform.
  • You want the classroom + community + calendar + gamification combo and you are not interested in stitching three free tools together.

No, it is probably not worth it if:

  • The community is purely social with zero revenue intent.
  • You can deliver everything you need in a free Discord server.
  • You are still validating whether anyone wants to be in your community at all — start with a free Discord or Telegram, prove demand, then move to skool.

If you are committing to skool for a hobby project, the move that makes the $99 most worth it is automating the parts of community-running that eat your weekends. Auto-welcome DM sequences, comment-to-DM lead capture, and a churn-saver flow are not features you need to write yourself or pay a VA to do. tools4skool covers that on a Chrome extension that piggybacks your existing skool session — free plan for small communities, paid tiers from $29/month.

Stop leaving DMs, churn, and revenue on the table.

tools4skool plugs the holes Skool ships with. Free plan forever, paid tiers from $29/mo.

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Frequently asked

No. Skool has exactly one plan at $99/month per community. The hobby plan you are searching for usually exists on competing platforms — Circle's Basic plan, Mighty Networks' Community plan, Kajabi's Basic — but skool deliberately did not build a tiered structure. Every feature ships at $99/month, and there are no member caps to hit.

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